On Spirituality in Games

Woven at 2007-11-18T14:31, coloured as .

I just stumbled over a small note in my notebook on spirituality in games. This thought has been inspired by a visit of a church in London1, while they were having mass.

Since I’m note exactly an avid churchgoer, watching the people was quite interesting – most of all the fact that people whenever they would [...]

Boot to the Head

Woven at 2007-10-04T10:24, coloured as .

Hey, I want no boot to the head!

Bioshocked Strings

Woven at 2007-09-18T12:12, coloured as .

Since there is no permalink to the article on Cult of Rapture available, I’ll link directly to the Zip-file containing twelve beautiful pieces from the Bioshock score.

Already Done or Yet To Do?

Woven at 2007-09-01T16:41, coloured as .

I wouldn’t want to see the count of slaughtered minions I need to have until I’m at level 70 – but then again, when I’m playing, I’m mostly interested in what I lack until I can complete the quest. It may just be two shades of gray, but it illustrates the job of every good information designer: weighting information by importance, and moving those information pieces accordingly into the fore-, respectively background – and by doing that, new meaning can evolve through the importance those pieces get.

Cinematics Leviathan

Woven at 2007-07-15T0:03, coloured as .

Of course – everyone else blogging about that interview Gamasutra had with Blizzard is fretting about that mysterious team 3…. “World of Warcraft is about 135 people, 40 for Starcraft II, 40 for team 3, our cinematics team is about 85 guys.” That explains a lot of things. Not only do they have their own dedicated cinematics team, it is also more than twice as big as the development teams of two of their games!

Watch Your Step!

Woven at 2007-07-12T23:18, coloured as .

Some stencil artists created a Choose-Your-Own-Adventure game using spraypainted sidewalk stencils: players start from one of two jumping off points and walk aroudn the neighborhood, making choices and following directions. It’s a love story, and if players do it right, then end up meeting.

BoingBoing has a link to an interesting idea.

It’s an interesting [...]

Game Over

Woven at 2007-05-04T12:58, coloured as .

[via]

Tagsoup: fanvid, Gaming, Geekstuff, supermario, video, youtube

Easily Distracted

Woven at 2007-01-19T16:03, coloured as .

Some designers at Blizzard obviously did a good job. Almost too good, in fact …

iLoco

Woven at 2007-01-11T12:14, coloured as .

Why Apple has not yet proved that they really re-invented the phone. What this business needs is a platform that is open.

Got Quest?

Woven at 2006-11-28T10:41, coloured as .

[Hehe.

PSP Stands for …

Woven at 2006-09-23T12:22, coloured as .

What is this guy doing?

Sid Meier’s Alpha Centauri for Mac OS X

Woven at 2006-03-12T12:31, coloured as .

Alpha Centauri is a great game, and it’s a pity it only works on Classic.

Mystified

Woven at 2005-10-21T18:15, coloured as .

Yes, it’s far too late for a review of Myst IV: Revelations given the fact that Myst V is already available, but I just finished playing it. Or rather I’m about to finish it (the last puzzle still has to be solved).

[Hier Titel eintragen]

Woven at 2005-01-29T23:12, coloured as .

Es gibt keine bessere Möglichkeit, den Spieler wieder auf den harten Boden der Realität zu holen …

Musik des Chaos

Woven at 2005-01-29T13:45, coloured as .

Selten werden Game-Soundtracks die nötige Aufmerksamkeit geschenkt, obwohl sie, schnell einmal weit aufwändiger als gewöhnliche Film-Soundtracks werden können – schliesslich ist in einem Game wenig voraussehbar. Amon Tobin, bekannt für seine fiebrig-komplexen Sample-Basteleien (nicht umsonst heisst eine seiner CDs Bricolage), hat sich bereit erklärt, den Soundtrack für Splinter Cell: Chaos Theory zu schreiben: «And as events happen, as things get more stressful in the game, new layers come in, and different transitions into new layers»

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