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The Value of Value

It’s April Fools’ day, and as is customary, Guild Wars 2 used the occasion to play a few pranks on their players.

It was … enlightening, if you forgive me the pun.

Not because all player characters had the arms outstretched, donned pilot caps and made “Vroooom, vrooom” noises when walking around.1

It was the completely desaturated, sepia-tinted environment. It gave me literal headaches.

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Value and Temperature Structure as Guiding Principles in Game Art

If you follow my Twitter account, then you should already know that I regularly post stuff from Muddy Colors.

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