Magic Castle Game Concept

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Following the clients proposed theme of a “magic castle”, I sketched out several mini game ideas that use a combination of two input devices: the Lokomat, a driven gait orthosis and a secondary, at this point of the project yet to be defined device for the upper extremities.

The goal was to create dual task exercises: forcing the patients to automate their walking cycle so they can focus on activities using their upper extremities.

After the first phase of the project, I spend half a year at the children’s rehabilitation centre as a therapy assistant in order to get a better understanding of the interests and capabilities of the patients to tailor the game even closer to their needs.

Main Character: A young prince on a running throne The main character is a young prince that finds a walking throne in one of the store rooms of the magic castle.

Mini Game Sketches

View of a kitchen with pots and lids to clatter
Is there anything better than running through the kitchen and making all available pots and lids clatter as loud as possible?
View of a dining hall with chickens on tables
Better hurry, or those chickens will get away!
Bonus items hidden in the ceiling that can be released by pulling a rope.
Pull the cord, and a rain of stars will fall upon you.
View of a library, with big books forming steps.
Follow the undulations of the dragon on the tapestry, and the books of the grand library will arrange themselves into new passages that allow you to reach hidden corners of the castle library.
View of a hallway with statues holding bonus objects.
All those statues of the castle have a secret … but they’re helping you find it.


Collage of different construction helper backgrounds.
In order to help with the simulation of the first person view within the proposed game, simple blocked-out environments have been created in Blender and rendered out. In Photoshop, I then sketched over these backdrops und used the grids to construct further objects.

Colour Studies

Colour study of the Table Race mini game. Colour variation of the kitchen level.
Through exaggerated warm/cold contrasts the player should be able to “read” the game and recognise the objects they can interact with.