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Thursday, 28. May 2009 - 10:38

In a study done on player interactions within World of Warcraft, a graphics-based online multiplayer game, the results found that “solable” classes, in other words classes that required the least social

Tuesday, 26. May 2009 - 16:11

Everything we do in terms of “content” threatens the underlying core of “game” - if done correctly, everything blends seamlessly. If not, then the best art/interface/VO/story in the world cannot salvage a damaged core.

American McGee is becoming more and more my personal hero. He seems to be one of those very few game designers out there that truly believe in games as a form of art on their own.

Of course, the fact that he just recently announced a sequel to his scary, gorgeous, brilliant Alice adds to that. I think I'll have to buy a PS3 just for that alone. (Actually, I have now one. Ha!)

Thursday, 7. May 2009 - 22:39

A discussion with my boyfriend made me realise something about different ways of play – or, more exactly – how and why I play games.

I for myself don’t like competition much. Seeing yourself displayed on a single additional sheet as the very last person of the ladder of a athletics competition is not exactly helping boost your self-esteem. Picked as the last one whenever teams for football, floorball or basketball are formed neither. So what did I do?

Wednesday, 21. January 2009 - 14:53

After reading Michaël Samyn's post on achievements I realised that more and more games are implementing this, though not always calling it achievements.

Thursday, 12. June 2008 - 8:57

Yesterday, some friends invited me to see Bodo Wartke. If you haven't seen him, check him out: he's really extremely funny, very witty and totally charming. Be warned, though: You should have a pretty firm grip on the German language, otherwise you will miss 80% of his jokes ...

Sunday, 12. March 2006 - 12:31

Alpha Centauri is a great game, and it’s a pity it only works on Classic.